InSomnia RPG is a severe, ascetic world inhabited by the descendants of a once great nation that has left its planet when it was agonizing in the flames of war. The action takes place on a colossal, half-abandoned space station that has spent the last four hundred years travelling through the void towards the mysterious Evacuation Point. The long years spent in the stern conditions have defined the character of the society built by the exiles among the rusty iron barrens. The station’s dwellers live according to the strict laws and obey the implacable Doctrine of Order, the aim of which is to maintain the unity of the Nomah Nation till the moment when the settlers would set foot on an inhabitable planet and start their history anew.
Main features

An RPG in a dark, retrofuturist style
The action takes place on a colossal, half-abandoned space station that has spent the last four hundred years travelling through the void towards the mysterious Evacuation Point. Your character will wander through deserted tunnels and moss-covered shafts of long-uninhabited sectors; you shall visit the “space megalopolis” with rusty monuments full of echoes of the perished culture of Nomah; you will have to be on your guard in the slums of reservations whose dwellers eagerly exchange a stranger’s life for a handful of cartridges. The game’s oozy dark ambient soundtrack will help you to immerse completely in the atmosphere of this severe world.

Explore and survive
Innumerable secrets of the past are buried under the piles of debris in the abandoned sectors of the steel ark. Explore remote areas, but try to stay alive, for Object 6 reacts severely to those who attempt to disturb its centuries-old drowse. Hunger and thirst, fatigue and lack of essential resources, traumas and hostile environments will be as dangerous as the horrible beasts hiding in the dark of the tunnels of metal.

Character development and customization
Develop your character through his interaction with the environment, such as talking with NPCs or real-time tactical fights in single-player and cooperative scenarios. Deep character and item customization system helps to create not just a hero with a unique set of properties, but a living character who has his own story and temper.

Open world and random encounters and missions generation system
It’s up to you to decide where to go and what to do. The random events and missions generation system adds surprise to the gameplay, making the gamer’s experience unique every time when you can’t predict who, or what, is waiting for you behind the corridor’s turn.

Non-linear, multi-layered storyline
InSomnia RPG is all about branched dialogues, numerous tasks, a complex system of relations with characters and factions, points of no return, and having to make complicate decisions fraught with irreversible consequences in the game’s world.

Realistic melee and ranged combat system
The game features unique mechanics of both close and ranged combat; every armor or weapon type has its own tactical virtues and shortcomings; The multi-level damage and wounds system, destroyable covers – all this things supplement the events with brutal realism.

Developed by indie studio MONO

The MONO studio has emerged in 2010 in the city of Samara, Russia. It all began with an idea to create a complex, multi-layer RPG set in a unique world and featuring unique game mechanics. Step by step, the idea crystallized in what is now known as the InSomnia RPG project; a team was gradually built of people inspired with this ambitious idea and striving to put their professionalism into creating an uncommon high-quality RPG.

By 2013, the backbone of the collective has been formed, and everyone agreed to dedicate as much time as possible to working on the InSomnia RPG project. Preparations began for a Kickstarter fundraising campaign. In addition to creating financial support for the project, the campaign made it clear that the concept of InSomnia RPG was indeed interesting for the gaming community.

The fundraising campaign was completed successfully in Summer 2014. At this point in time, the project’s development is paid from the money donated by the gaming community and from the developers’ own resources.

A large-scale project like this being implemented by an independent studio is a complicated and captivating task, and we still have much work to do. But we are sure that our efforts, combined with the support that we receive from the gaming community, will lead to worthy results.